But the talented pool of players around here are split between Pathfinder and 5e with an emphasis on Pathfinder. How could I even approach them with MJ in a way that makes sense? It's a totally different kind of game. The combat rules takes up eight small pages and that includes jousting!
It's not just the crunch. There's the railroad-vs-sandbox aesthetic. How do you get content tourists to embrace that?
I would love to playtest MJ to see what additional advice and guidelines need to go into Odd Men and the Ref Guide, but I really don't even know where I could find a live face to face table of not-my-family-member players to run it for.