Bad dice happen to good people.
When you play in old school games, a lot of folks trick out their stat generation methods, but a lot of people don't. Whatever the options are, I like to go with the most hardcore method available. In my opinion, there's 3d6 in order... and there's everything else.
Even in my Game, Mythical Journeys (see the Featured Post!), there are other methods to do it. But for me, there's nothing like 3d6.
One reason is the stats are much more qualitative than quantitative. The best (and worst) you will do is +/- 1 on isolated rolls. Another reason is that player skill trumps character ability almost every time.
But what happens when you roll that 3? When the dice gods are trolling you? When half the table is laughing and the other half is beset by pity? How do you make the best of a 3 on your character sheet?
My answer: since the numbers are largely qualitative, use them to spur your imagination. Why does your man have a 3 in a particular stat? How did that come to be? What does it say about him? How has he overcome that 3 to become a functional person in his fictional world?
We will talk about specific scores of 3 going forward.